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Boarding: 7 builds, 14 seats, 2 Orbit slots free

Build w/ Strangers

Thirty days, one goal, then decide.

Orbit is the first 30 days of a build: unpaid, with one written goal and no equity until day 30. Many co-founder matches go wrong because two people commit before they’ve worked together. Orbit reverses that order. You work first, then decide whether it’s a company.

How the 30 days run

  1. Day 0

    Shake on it

    Fill in the Handshake together: one goal, the hours each of you puts in, who owns what.

  2. Week 1

    Learn the product

    The crew walks you through what works, what breaks and who uses it. You ask the awkward questions.

  3. Weeks 2–4

    Work the goal

    Each of you does your half. A 30-minute check-in every week keeps it honest.

  4. Day 30

    Decide together

    Land, orbit again, or part ways. All three are fine outcomes.

Why 30 days

  • Long enough to move a number

    Thirty days is enough to book the meetings, run the pilots or launch the campaign, and see whether anything changes.

  • Short enough to say yes to

    You keep your job. The crew runs the product. Nobody signs away years before they’ve worked together.

  • Honest about the goal

    One measurable goal, written down on day zero, means nobody argues later about whether it worked.

Day 0: the Handshake

The Handshake is a one-page plan that everyone on the build fills in before any work starts. It covers the goal, who does what, the hours, the weekly check-in, and what happens either way. A seat is one role on a build, and seats are unpaid during Orbit. Equity is granted at Landing. This is the Handshake for Tally Kitchen.

The Handshake grants no equity and is not a contract. It makes expectations visible so nobody has to guess. One line is binding: an IP assignment, signed on day zero, that says what anyone makes belongs to the company.

The Handshake

Tally Kitchen, Orbit (30 days)

Our one goal
10 restaurants on a paid pilot by day 30
Shiyu does
Fixes anything that blocks a pilot within 48 hours. Builds the invoice export.
You do
Book the kitchen visits, run a live count with each chef, ask for the pilot.
Hours each week
Shiyu 15, you 10–15
Check-in
Fridays, 30 minutes
Who owns the work
The company. Everything made for Tally Kitchen belongs to it, and stays when anyone leaves. This is the one binding line: an IP assignment you sign on day zero. The rest is a shared plan, not a contract.
If it works
We land: form the company, with a lawyer. Equity vests for both of us at the same pace.
If it doesn’t
We part ways. Nobody owes anything. The assets stay with Build w/ Strangers; you keep your patch, your flight log and a return ticket.

Shiyu

Crew

Your name

Stranger

The Handshake agreement for Orbit, the first 30 days, on Tally Kitchen.

Day 30: three good endings

Land

Day 30 is decided together. You land when the goal is hit, or when both sides want to go on anyway. Landing is the day the company is formed: you become a founding resident, and your equity is granted, unvested. Splits are on the deal.

Orbit again

Close, but not sure yet. Set a new goal, adjust who does what, and go again for 30 days. You can do this once, so Landing comes at day 60.

Part ways

It didn’t click, or the product isn’t ready. Nobody owes anything. The assets stay with Build w/ Strangers; you keep your patch, your flight log and a return ticket.

A sender who brought the idea through a Signal gets the same 30 days and the same three endings.

Every question, from equity to leaving, is on the questions page.