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Boarding: 7 builds, 14 seats, 2 Orbit slots free

Build w/ Strangers

Every seat is a residency.

A residency is a seat you hold on a build while you do the role. Leave when you want. The crew asks you to leave if the role isn’t being done. Either way you keep your vested equity, your patches and your flight log.

From visitor to colony

Nobody skips a rung. You can step off at any of them.

  1. You are here

    01 · Any time

    Visitor

    Read everything. Every build, number and term on this site is open, including to people who plan to compete with us.

  2. 02 · Before Orbit

    Hand raised

    You tell the crew which seat you want and what you’d do first. They reply within a week, yes or no. A Signal sender enters here with a seat held.

  3. 03 · 30 days

    Orbit

    Unpaid. One goal, written down on day zero. You keep your job; the crew runs the product. Orbit again one time if it’s close.

  4. 04 · Day 30, or day 60 after a second Orbit

    Landing

    Day 30 is decided together: the goal was hit, or both sides want to go on anyway. The company is formed. You are a founding resident: your slice is granted and on the cap table from now, unvested, on the same clock as the crew’s.

  5. 05 · Month 3 after Landing

    Co-founder

    The bar: you did the role, you hit your month-3 number, you signed the founder agreement. Pass and the first 3 months vest at once, with the title and a vote.

  6. 06 · Open-ended

    Colony

    It stands on its own. The rest vests monthly to month 24. Raise, hire or stay small. The crew stays on as the technical team.

A second way in

You can also bring a problem. A Signal is a problem you send the crew, with proof that people want it. If the crew builds it, your Signal counts as your raised hand, with the seat already held for you. You still go through Orbit, and the three endings are the same. You keep the seat by doing the role.

Send a Signal

What you leave with

Flight log: Mara K.

Past resident · Closer

  1. CRATELINEORBIT 1 · CLOSER2/3paid pilots

    Missed by one pilot. Mara and the crew chose Orbit again with a fresh Closer: Mara moved to Pantry Pilot. Crateline flew Orbit 2 with a new Closer and an Operator who joined for it, and landed at day 60.

  2. PANTRY PILOTORBIT 1 · CLOSER10pantries on paid pilots

    Goal hit on day 26. Landed.

  3. PANTRY PILOTLEFT, MONTH 7 · CLOSER$3.1kmonthly revenue at exit

    Left after 7 months to start a company. Kept every vested share.

The first patch is a miss, and it stays on the log. Every number is checked by the crew before it’s stamped.

How a residency ends

Every residency ends one of three ways. All three are written into the Handshake on day zero.

Your call, any time

You leave

Give two weeks’ notice and hand over what you were holding: the accounts, the pipeline, the half-written post.

You keep: Vested equity, patches, flight log, the tail (if the company has landed), a return ticket.

Our call, never a surprise

The crew recalls you

If the role isn’t being done, we say so in writing at a weekly check-in and give you two weeks to turn it around. If it still isn’t, the residency ends.

You keep: Patches and flight log. Unvested equity goes back to the pool; vested equity can be bought back at fair value.

Nobody’s fault

The build stops

Some products don’t make it. When the numbers say so, we stop and say why. The assets stay with Build w/ Strangers.

You keep: Your patch, your flight log and a return ticket.

Full numbers: The deal. A lawyer writes the final terms before Landing. After Landing: The flight plan: how a landed company raises money.

Who owns what

The company owns the work.

One line in the Handshake is binding, and you sign it on day zero: everything made for the build belongs to its company. What you learn stays yours.

  • Domains
  • Source code
  • Social accounts
  • Brand
  • Customers
  • Know-how on paper
Read the full terms
The crew’s alien in a trench coat and sunglasses, taking notes
Came here to spy? Welcome. Take notes.

No NDA. No non-compete.

Learn how we find customers, set prices, ship and run things, then take it to your next build or your own company. If you leave and compete with us, good. It means the residency worked.

The company keeps its property: the code, the customer list, the playbooks and the pricing sheets. You keep your knowledge. See who owns what.

Pick a seat. Start in orbit.